Unreal Engine Course

Learn Video Game Development & How To Design a Game From Scratch Using UE4

Introduction/Course Overview

In this course we will learn the basics of working in the Unreal Engine. We'll start our journey by learning the basics through exploring the interface, learning how to navigate and manipulate the viewports, how to place and manipulate actors and how to effectively use BSP geometry. Once we've gotten the hang of the basics, we'll dive into blocking out our interior room. Here we'll learn how the blocking phase is a critical part of creating levels in Unreal. After that, we'll replace that geometry with static mesh assets that will be used for the final look of our level. From here it just gets better because we'll learn the basics of material creation, which is one of the engine's most powerful features. Here we'll learn how to begin building up a material from scratch and use it to drive our instanced materials. Then we'll start to create the final look of our level by creating a landscape, complete with foliage, light, and particles. Finally, we'll just scratch the surface of Blueprint, Unreal Engine 4's new visual scripting interface, by creating a simple toggleable light. Software required: Unreal Engine 4.0.

unreal engine course

What Will I Learn?


  • Flexible Batch timing
  • Subject Notes
  • Supplemental Resources
  • Portfolio Preparation
  • Certificate of Completion
  • Get Real time Projects to Practice
  • Attend 2 to 3 Classes with free of cost
  • Free Technical Support after completing course
  • If you absent any classes, back up Classes available
  • Free Technical Support on Freelancing Projects to Earn more Money
  • Free Interntet and Laboratory Facility

Placement Program

Job Assurity: Placement Support. Assist you to get JOB in top MNC’s, Mid & Small scale Companies

Resume Preparation Support

Conducted 2 to 3 Mock Tests

Mock Interviews to increase your confident level

You have opportunities to work on Real time Case Studies

Curriculum For This Course

Getting Started


The Level Editor






Players & Input




User Interfaces




Additional Topics


Who Is The Target Audience?

After The Course You Will Be Able To


Students who complete this course have the following career options


The most important reason why you should consider coming to DICAZO to learn this course is because DICAZO COMPUTER INSTITUTE offers the most integrated courses with the maximum possibility of job opportunities on your profile. As a part of DICAZO India which is a leading platform with thousands of Alumna’s and Alumnus’s whom have since graduation from the course have been making waves all over there chosen area of concentration while earning big time Cash and Paychecks, DICAZO Jaipur holds much more than just assurance for this course. For more info’s on course details or any other issues please call us on 91 7976882245 or mail to:- dicazoinfo@gmail.com.

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Unity + Ios Game Development


If you have any question about the course then you can find it here.

If your want to know about the fees of Game Development Course then please contact us on this number 7976882245 or you can drop us a mail on dicazoinfo@gmail.com
Dicazo Computer Institute is the best institute for Game Development Course. We offer fully practice-oriented courses with placement assurance. Our expert faculties provide individual guidance to help you groom as an industry-ready, trained professional. We have highly qualified teachers and flexible batch timings. Our course fees is reasonable you can compare with others. You can pay fees in installments. So hurry up and enroll today.

You can’t be a perfect developer but a perfect candidate for a game dev job.

For that to achieve, I’d suggest you to learn the following areas:

  • C++. It’s a must have to land the best job. Though Unity with C# may be enough for some places.
  • Design patterns. Here is the real line between a good programmer and a great programmer. Learn and use every single design pattern from singleton to observer. Design Patterns and Refactoring
  • How 3D is displayed in games. Have some basic knowledge about shaders. Unity is a great tool to learn how to create various shaders.
  • Networking. There’s no game which is truly offline. Even offline games usually send usage data online to let developers analyze player behavior. Mobile games always do this, always! Have some knowledge about how players in multiplayer games send data over to each other and how clients communicate with a game server.
  • Visit GDC Vault and register to watch every single video lecture over the last 10 years of GDC! It’s gold if you want to learn in depth about how the big guys do things.
  • Write your own game systems like a camera system for TPS where the camera has to stay behind the player but the player can rotate it, pinch it and the camera has to automatically move around an object if it goes between the player and camera. Don’t just code it until it works, make its movement so smooth and intelligent so that the player forgets there is actually a camera in the game. The PS3 game Journey had a camera system with over 50 different rules and became one of the few games where you actually forgot about the camera while you were playing. There’s also a GDC video about it. Beside a camera system, you should write at least one player movement system, inventory system, quest system, item system, level editor, localization system, etc… If you want to land a great job, you have to already know how these systems work.
  • UI. You should know what type of components there are in a UI system and what kind of parameters they should have in a good UI system. You don’t need to write your own solution - however it’s one of the most challenging and neverending task -, you should at least know what kind of problems need to be solved, like text effects (shadow, grafient, outline, texturing), aligning components, masking components, scroll lists with masks, buttons with various states, resolution dependent spacing between components, tab comtrol, texture atlases, etc….
  • Have a finished and published game. It doesn’t need to be complex but complete. It helps people understand that you can complete tasks and dont give up.
  • Game optimization => debugging and profiling. Use Microsoft Visual Studio for Unity. There’s a Community Edition for free. Learn how to debug scripts and how to read Unity’s profiler.
  • AI. It’s good to know at least how steering behaviors work, what are different ways of pathfinding (and when to choose which one) and what are neural networks and finite state machines.

You can also specialize in a field to increase your chances of getting hired. This field can be networking, AI, graphics, physics, UI, gameplay.

Nobody knows everything. Get some experience by finishing your own games then try to apply for a junior game programmer job.

There’s an alternate route, sometimes it works. Start working for a game dev studio in a different role, for example as a tester. When you are already inside it can be easier to get promoted to a scripter or eventually to a junior programmer. I know some guys who became professional programmers as a previous tester and 3D artist!

If you're 14 then you have plenty of time to prepare yourself! Programmers in a way have it easier than the other game development disciplines--there is a very definite and technical skill set one can learn and demonstrate to get a game development job.

Your main priority should be to start learning programming now. There are plenty of resources on this site and the Internet that give advice how to start. One of the most successful ways to get an interview at games companies (outside of having industry experience) is to have a game demo to show. Having a game demo demonstrates that you already have the kind of skills that the company needs.

Should you go to university? Absolutely. You don't need to go to any games-degree track, computer science is what I would recommend. You will certainly find the well-rounded education you get at university useful. Pay special attention to your data structures, operating systems, and assembly classes. If the computer science department offers an embedded programming class, take that as well--programming embedded devices with very limited resources will get you into the right mindset for programming game consoles (which also have very limited resources).

So, to boil this down:

  1. Start learning programming.
  2. Program your own small games and demos
  3. Learn some math along the way (trig and linear algebra are critical)
  4. Go to university, study computer science, while continuing 2 and 3
  5. Apply to games studios
  6. ...
  7. PROFIT!